That was my experience as well when I was trying to figure this out on paper before I built the webgame! Under optional-burn rules the different ranks can't really interfere with each other in any meaningful way so you can analyze them pretty much independent of each other. But with the mandatory burn rule, suddenly burning a Jack can mean that, e.g., the Ace next to it no longer has a neighbor available to burn.
At some point I might write up my analysis of the game in a dev log, but for now I'll say that I do think there's still a nice theoretical solution for working out which positions are winning positions. (Writing the whole thing up now and posting it feels a bit like it'd just be spoiling the game right out of the gate for anyone who wants to grapple with it for a while.)
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I thought I had the logic down for the first few levels.
Then Mandatory Burn happened. 🙃
That was my experience as well when I was trying to figure this out on paper before I built the webgame! Under optional-burn rules the different ranks can't really interfere with each other in any meaningful way so you can analyze them pretty much independent of each other. But with the mandatory burn rule, suddenly burning a Jack can mean that, e.g., the Ace next to it no longer has a neighbor available to burn.
At some point I might write up my analysis of the game in a dev log, but for now I'll say that I do think there's still a nice theoretical solution for working out which positions are winning positions. (Writing the whole thing up now and posting it feels a bit like it'd just be spoiling the game right out of the gate for anyone who wants to grapple with it for a while.)