Post-release AI fix


Hi folks,

I've been pleased to see that this game has already reached tens of people. It was pointed out to me by Joel Brewster Lewis that there was a possible issue with the skeletons' AI in this game that could result in the skeletons reaching a winning position but then failing to actually convert that into a concrete victory, resulting in frustrating situations where certain player moves could result in an infinite dance between two positions with the skeletons.

I've just pushed a new build of the game that should correct this AI issue. Please let me know if you experience any other issues with the game.

I'd also like to acknowledge some useful feedback from BeachThunder on the ThinkyGames discord, who pointed out that the spacing on the sprites in the release build of this game was not particularly legible when the sprites overlapped. I've since made the hexes a bit larger and spaced out the units some more.

Thanks for playing,

-Greg

Edit: I’ve become aware that the bug is not quite fully fixed yet. I expect to be able to have another build up sometime tomorrow (1/9).

Edit 2: The new build promised in the previous edit is now up.

Files

pursuit.zip Play in browser
63 days ago

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